The computer gaming industry has definitely evolved through time. In the era of the internet, a new breed of strategy games has been developed. These are called the real time strategy games or RTS Games. How do these strategy games differ from the usual online games that we already have in the market?

Actually, there’s nothing new with this kind of strategy games. RTS Games have been around since the 1990’s, but it’s only now that this kind of strategy game has been popular due to its popularity. People back in the 1990’s still didn’t have the concrete idea that what they were playing is already a real time strategy game Longshot Game Balls. What makes this more popular these days is the fact that its strategic game play of manipulating units in real time by the use of the mouse and the keyboard has been improved with its stunning graphics that enables units to react right away to the movement of the mouse and the commands from the keyboard.

The 3D effect of these real time strategy games contributed to the skyrocketing popularity of these games. Since these games involve maps on which the units are built and the army built by the players engage in a battle, it is also a must that these maps have special effects more than the 3D images. Besides, the maps on these games also serve its functions when it comes to the strategies of the players. With a map that is intrinsically designed, the modern day strategy online games provide a higher sense of challenge and satisfaction. Aside from the map, the more fascinating aspect of these games is the way the infrastructure and the army units have been designed.

How do you usually play real time strategy games? Earlier, you already have an idea that this kind of game just needs the clicking of the mouse and the commands on a keyboard. Beyond these simple movements is a complex game play. This is like a war game, and just like in a war, you need to employ various strategies to be victorious. To end as the lone victor is the main goal of the game. In this kind of game, you will be given a map on which you will be playing and exploring and a specific location where you can start building your base. You need to build infrastructures and eventually you need to train units that you will send for battle. There is also an economic factor in this game, for you also need to raise funds and maintain your funds to be able to build and train. Since this is a war game, you need to make sure that your base is protected because once all your buildings and units are destroyed, you will be eliminated from the game. On the other hand, once you destroy the other teams then you will be the winner of this game.

Kingdom Hearts Chain of Memories is a third-person action role-playing game made by Square Enix in 2004 for the GameBoy Advance handheld console. Its core mechanics are similar to previous game on the PlayStation 2, but it’s the unique supporting mechanics that sets this game differently from the previous prequels.

Kingdom Hearts Chain of Memories’ core mechanic is basically a Hack ‘n Slash system. Players just fight and win to progress. It’s the games’ supporting mechanics that enhances and expands its core mechanics. Apart from being a role-playing and hack ‘n slash game, Kingdom Heart COM is also a collectible card game that takes a really big role during gameplay and it’s a system used well and effectively. The game can also be categorized in character improvement for its mechanics.

During battles, card based attacking system are chosen executed in REAL TIME as the player moves, jumps and dodge around in the battle screen. The player is required to scroll through and select various ‘attack’, ‘magic’ and ‘summoning’ cards battle with enemies as the player moves about to aim or dodge. When the cards run out, players must ‘refresh’ and refill a bar to get a new fresh deck of attack cards once again. This also requires the character to stand in place for a time, risking health.

To progress to different ‘rooms’ in levels, player must win battles to get map cards to open doors to travel between rooms. The colour choice and the level of the card the player uses to OPEN the door to the next level also affect the level properties itself. Different coloured cards and its levels can affect number and type of enemies, the power of the player’s battle cards, and even make save spots and more treasure to appear. This gives players are more non-linear approach.

Kingdom Hearts Chain of Memories is a third-person action role-playing game made by Square Enix in 2004 for the GameBoy Advance handheld console. Its core mechanics are similar to previous game on the PlayStation 2, but it’s the unique supporting mechanics that sets this game differently from the previous prequels.

Kingdom Hearts Chain of Memories’ core mechanic is basically a Hack ‘n Slash system. Players just fight and win to progress. It’s the games’ supporting mechanics that enhances and expands its core mechanics. Apart from being a role-playing and hack ‘n slash game, Kingdom Heart COM is also a collectible card game that takes a really big role during gameplay and it’s a system used well and effectively. The game can also be categorized in character improvement for its mechanics.

During battles, card based attacking system are chosen executed in REAL TIME as the player moves, jumps and dodge around in the battle screen. The player is required to scroll through and select various ‘attack’, ‘magic’ and ‘summoning’ cards battle with enemies as the player moves about to aim or dodge. When the cards run out, players must ‘refresh’ and refill a bar to get a new fresh deck of attack cards once again. This also requires the character to stand in place for a time, risking health.

To progress to different ‘rooms’ in levels, player must win battles to get map cards to open doors to travel between rooms. The colour choice and the level of the card the player uses to OPEN the door to the next level also affect the level properties itself. Different coloured cards and its levels can affect number and type of enemies, the power of the player’s battle cards, and even make save spots and more treasure to appear. This gives players are more non-linear approach.

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